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LineUp

Crowdsourcing App Redesign

Overview

Deliverables

  • Hi-Fidelity Mockup via Figma

  • Engineering Specification Document via Zeplin and Simpli Handoff

  • Style Guide

  • User Research and Design Ideation

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Role 

UX Designer and Researcher

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Team

Christiaan Montgomery 

Ash Burke

Sergey Bestuzhev​

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Scope 

4 week consultancy with LineUp app CEO 

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Tools

Sketch, Figma, inVision, Zeplin, Simpli Handoff

As a team of UX designers, we were presented with 3 objectives by the CEO of LineUp:

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1. Understand the psyche of the LineUp user

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2. Design an interface that makes it easy and fun to report wait times

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3. Test out potential solutions


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Design Space

LineUp is an iOS app that utilizes crowdsourcing to display the current wait times for popular venues in New York City.

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LineUp launched in 2019 and is currently used for nightlife venues, but has plans to expand in to other realms where lines are involved.

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UX Design Process

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Research​
  • Screener Survey
  • User Interviews
Synthesize
  • Affinity Mapping
  • User Persona
  • Journey Map
  • Problem Statement
Ideate
  • Design Studio
  • MoSCoW Map
  • Mid-Fi Wireframes
  • Mid-Fi Usability Testing 
Deliver
  • Hi-Fi Prototype
  • Hi-Fi Usability Testing
  • Specification Document
  • Style Guide

Research Methodology

Survey.png

Screener Survey​

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  • 30 participants

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User Interviews​

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Current LineUp Users

  • 5 participants

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Crowdsourcing Users

  • 7 participants

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Affinity​ Mapping

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  • 2 Affinity Maps

  • 180 observations

  • 7 insights

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Shared key insights from both sets of user interviews,  translated in to "I" statements:

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  • I rely heavily on information provided by other users

  • I like when apps give me rewards for completing a task

  • I want my reviews to be helpful to others 

  • I use crowdsourcing apps/sites to make travel decisions

  • I use social media to create and maintain connections

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We began our research by testing two groups; current LineUp users and general users of crowdsourcing apps. 

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Objective:  

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  • Determine if the LineUp user is indeed the same as a general user of crowdsourcing apps

User Persona + Problem Statement 

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A user persona was created from the shared insights of the two sets of user interviews, and this persona not only represents the LineUp user, but it represents general crowdsourcing app users as well. 

LineUp persona.png

User Persona

Insight

People who want to go to bars in the city use crowdsourcing apps to help them find information on where to go and how long the lines are.

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Problem

Michael uses the LineUp app to find bars and their wait times, but he is unclear about the wait time reporting system and has a lack of incentive to engage with it.

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Opportunity

How might we encourage him to report on LineUp and give him clarity on wait time reporting while helping him to achieve his goals? 

Journey Map

In order to focus on design opportunities, we plotted our user's emotional journey while heading for a night out in New York City.

UX Design Opportunity

Lineup journey map.png

Journey Map

Design Opportunities

Although we had gathered a significant amount of data, we wanted to ensure that our ideas were aligned with the current LineUp users, so we revisited our interviews to look at specific opportunities within the current LineUp app.

Map Screen
Copy of LINE UP FINAL PRESENTATION.png

5/5 users wanted to tap on other bar icons behind the venue popup but couldn't since it was covered.

 

5/5 users wanted to navigate to the venues from the map screen.

News Feed Screen
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5/5 users did not feel that they would interact with the News Feed

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Home Screen
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3/4 users did not know what the 'plus" button meant.

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3/5 users felt the map icon was lost.

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5/5 users liked the bar 'tags' however they thought that they would be able to search via these tags.

Reporting Wait Time
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3/5 users were unsure of how to report as they were confused by what 'wait time' meant.  Users also reported that the field was too small.

Rewards Program 
LINE UP FINAL PRESENTATION.png

4/5 users did not know about the Rewards Program 

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5/5 users wanted to know what is behind each of the locked rewards

Feature Prioritization

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Should Have​

  • Social Element

  • Venue Events

  • Onboarding for Rewards

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Must Have​

  • Filter

  • Multiple Venue Photos

  • Favorites

  • Venue Reviews

  • Push Notifications

  • CV/Resume Upload

  • Private Commenting

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Could Have​

  • Comments

  • Show  How Busy Venue is Inside

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Won't Have

  • Google Map API

  • Feature locations besides bars

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We then created a MoSCoW Map to guide us with feature prioritization in the first redesign iteration.   All features listed are needed by the user and are to be implemented at some point, but in interest of time it was critical that some features were prioritized over others. 

Design Methodology

 

Design opportunities distilled from research + synthesis

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  • Change wait time reporting system

  • Create an engaging and simplified Rewards Program

  • Redesign the venue and maps to fit standard search/filter app conventions

Design Studio

Design Ideation

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  • Home Screen

  • Rewards

  • Map 

  • Venue

  • Additional Features

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Mid-Fi Prototype

Mid-Fidelity Prototype​

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Usability Testing​

Hi Fi Prototype

Hi-Fidelity Prototype​

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Usability Testing​

Mid-Fidelty Wireframes

Home Screen

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LINE UP FINAL PRESENTATION (1).png

Filter by, Sort by, and By Price filters

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Venue Information

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Tab Bar

Report Wait Time
LINE UP FINAL PRESENTATION (4).png

Report Wait Time Pop-Up

Rewards Program
LINE UP FINAL PRESENTATION (5).png

Spin-wheel​

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Rewards Program Information

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"Next Drink" icon and explanation

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Venue Map 
LINE UP FINAL PRESENTATION (2).png

Filter by, sort by, and by price filters

Mid-Fidelity Usability Testing

Usability testing was conducted on the mid-fi prototype to test for functionality of key features.

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Report Wait Task 1 

Use LineUp to find a sports bar.

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Report  Wait Task 2

Report that there is no one in line.

Task Flow
LINE UP FINAL PRESENTATION (6).png
Task 1
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5/5 users were able to find a sports bar 

Task 2

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5/5 users were able to report on a wait time

Hi-Fidelity Delivery 

Design Improvements

Based on user data from the mid-fidelity usability tests, several design improvements were implemented in to the high-fidelity iteration.

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LINE UP FINAL PRESENTATION (10).png
LINE UP FINAL PRESENTATION (10).png

Filter and Icons - Accessibility

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Rewards Reminder Pop-Up

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Button Size - Accessibility

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Home Screen
Venue Map
LINE UP FINAL PRESENTATION (11).png

The redesigned map screen now includes a Status Meter under the martini glass venue icon that indicates length of line.  This will ensure accessibility for colorblindness.

Line Wait - Accessibility 
My Rewards 
LINE UP FINAL PRESENTATION (9).png

The My Rewards information is no longer a repetitive image, but it is now a pop-up hidden behind an icon. 

A "reward wallet" has been added for users to view their collected rewards.

My Rewards Information Pop-Up​

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Next Reward information

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Reward Wallet​

Mid-Fi Rewards Screen

Reporting Wait Time
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During user testing we uncovered that using the term "Wait Time" was confusing and so we changed the wording to "Line Length" so that users could identify a more concrete concept.

Wait Time vs Line Length

Mid-Fi Report Wait 

Pop-Up

Hi-Fi Report Wait 

Pop-Up

Hi-Fidelity Prototype

Hi-Fi Prototype

Next Steps

Timeline

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<30 Days

  • Implement hi-fidelity design changes in to existing product

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30 Days - 3 Months

  • Conduct usability testing with LineUp users on updated product

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6+ Months

  • Review analytics for user engagement metrics on updated product

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Future Growth

  • Utilize UX research data to implement additional venue types outside of nightlife

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